Beginner training for adobe flash action script 3.0
This hands-on class focuses on what the students need to create dynamically generated event-driven animation and interactive games with Flash. The ActionScript course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript.
Upon completion of this private coaching on ActionScript, the participant will have the skills to perform different tasks, such as creating complex animations without timeline, making all kinds of interactivity, conducting a host of objects on the stage, dynamically applying filters, automatically controling the sound and video, etc.
. Object-oriented programming (OOP): simple explanations of the principles of syntax and benefits
. Properties and methods: the building blocks of OOP
. Variables and functions: declaration and types
. Place and remove an object dynamically from the scene
. Manage events: mouse, keyboard, timers, meetings
. Draw without tools thanks to ActionScript 3.0
. Color geometries and dynamically apply filters
. Load images and play sound or video
. Automatically check the level of loading and link multiple medias
. Make a timeline or a stop motion animation without tween
. Draft an animation entirely with AS 3.0
This course is for Flash designers who have some experience with ActionScript but want to learn more advanced topics and features to enhance their designs. To gain the most from this class you should already have experience creating Flash designs and animation using the timeline.
This personalized course on ActionScript is based on a practical approach that takes into consideration your knowledge, your skills, your projects and your learning goals.