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3MAutodesk 3ds Max

Private Autodesk 3ds Max training tailored to your team

Model, organize, light and animate professional 3D scenes in Autodesk 3ds Max without relying on advanced programming.

Method

A practical method focused on your projects

The pathway covers practical 3ds Max production methods: splines, polygons, modifiers, UVs, materials, cameras, animation and rendering.

Focused demonstrations
Guided exercises
3-hour modules
Customizable plan

Three levels

A beginner-to-advanced learning path

The full path is 30 hours across 10 modules. Beginner: 9 h / modules 01 to 03. Intermediate: 12 h / modules 04 to 07. Advanced: 9 h / modules 08 to 10.

Complete program

Ten three-hour modules

01 · 3 h

Interface, navigation and project organization

  • Understand the interface and main panels
  • Navigate 2D and 3D viewports
  • Set units and the project folder
  • Select, hide and isolate efficiently
  • Use basic snaps and constraints
  • Adopt clear naming conventions
02 · 3 h

Primitives, splines and basic modeling

  • Create and parameterize common primitives
  • Draw and edit splines
  • Convert between object types when needed
  • Extrude and generate simple volumes
  • Use precise coordinates and transforms
  • Build an object from references
03 · 3 h

Modifiers, pivots and precise transforms

  • Understand the modifier stack
  • Use Bend, Taper, Symmetry and Shell
  • Manage pivots and transform centers
  • Copy, instance and clone efficiently
  • Use alignment and arrays
  • Keep modeling non-destructive when possible
04 · 3 h

Polygon modeling and topology

  • Work with Editable Poly
  • Use vertex, edge, border, polygon and element modes
  • Create loops, cuts, insets and extrusions
  • Control smoothing and normals
  • Prepare clean topology for subdivision
  • Fix problematic geometry
05 · 3 h

UVs, textures and materials

  • Understand UV coordinates and mapping
  • Use UVW Map and Unwrap UVW
  • Organize textures and file paths
  • Create basic physical materials
  • Adjust texture scale and orientation
  • Check materials in the scene
06 · 3 h

Cameras, lights and composition

  • Create physical cameras
  • Choose focal lengths and viewpoints
  • Set up photometric or physical lights
  • Balance key and ambient lighting
  • Prepare multiple framings
  • Validate composition before final rendering
07 · 3 h

Scene organization, layers and references

  • Use Layer Explorer and Scene Explorer
  • Manage groups, hierarchies and parenting
  • Import and link external files
  • Use references and instances intelligently
  • Maintain reliable asset paths
  • Prepare a scene for team work
08 · 3 h

Rendering with Arnold and production settings

  • Understand the included Arnold renderer
  • Configure sampling and quality
  • Create compatible materials and lights
  • Use interactive rendering
  • Reduce noise and compute time
  • Export a clean image for post-production
09 · 3 h

Keyframe animation and Graph Editor

  • Create and edit keyframes
  • Understand interpolation and curves
  • Use Track View and Graph Editor
  • Animate cameras and objects
  • Create a simple presentation sequence
  • Prepare animation output
10 · 3 h

Optimization, file exchange and delivery

  • Reduce scene weight and complexity
  • Use instances and levels of detail
  • Import and export FBX, OBJ and common formats
  • Check scale, axes and materials during exchange
  • Archive resources with the project
  • Prepare a documented file handoff

Audience

Who this training is for

Designers, visualizers, technicians, 3D artists and teams producing models, images or animation.

Outcomes

Skills put directly into practice

01

Interface, navigation and project organization

02

Primitives, splines and basic modeling

03

Modifiers, pivots and precise transforms

04

Polygon modeling and topology

05

UVs, textures and materials

06

Cameras, lights and composition

Use cases

Examples of needs the training can address

Content can be adapted to the organization’s real files, methods and objectives, subject to available licenses and features.

01

Architectural modeling

02

Product visualization

03

Render-scene preparation

04

Simple presentation animation

Focused workshops

Possible focused workshops

These workshops can be selected individually in the builder or included in a longer path.

01

Polygon modeling and topology

02

UVs, textures and materials

03

Rendering with Arnold and production settings

04

Keyframe animation and Graph Editor

FAQ

Frequently asked questions

Can we choose only certain modules?

Yes. The builder lets you create a plan from the 10 Autodesk 3ds Max modules.

Is the training suitable for beginners?

Yes. Modules 01 to 03 form the 9-hour beginner path.

Can we work with our own files?

Yes, when the files can be shared and doing so complies with your organization’s confidentiality rules.

Do we need a license?

No 3D prerequisite for the beginner level. A three-button mouse and a working 3ds Max installation are recommended.

Canada

Private training across Canada

Videoconference training is available to your team across Canada, in English or French.

Extend the learning path

Training that complements Autodesk 3ds Max

These recommendations extend the workflow covered by this course and make it easier to build a coherent team learning path without adding unrelated topics.

JFL Media

Build your Autodesk 3ds Max plan

Select modules and send a clear pathway to JFL Media.