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3MAutodesk 3ds Max

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Drag modules into your plan, then reorder them to match your team’s needs. Each module is a private three-hour session.

10 available modules3 hours per moduleBeginner to advancedEmail copy included

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Autodesk 3ds Max

The 10 available modules

Each module is three hours and can be combined with others to create a pathway suited to your team’s level and priorities.

Beginner · 3 h

01. Interface, navigation and project organization

  • Understand the interface and main panels
  • Navigate 2D and 3D viewports
  • Set units and the project folder
  • Select, hide and isolate efficiently
  • Use basic snaps and constraints
  • Adopt clear naming conventions
Beginner · 3 h

02. Primitives, splines and basic modeling

  • Create and parameterize common primitives
  • Draw and edit splines
  • Convert between object types when needed
  • Extrude and generate simple volumes
  • Use precise coordinates and transforms
  • Build an object from references
Beginner · 3 h

03. Modifiers, pivots and precise transforms

  • Understand the modifier stack
  • Use Bend, Taper, Symmetry and Shell
  • Manage pivots and transform centers
  • Copy, instance and clone efficiently
  • Use alignment and arrays
  • Keep modeling non-destructive when possible
Intermediate · 3 h

04. Polygon modeling and topology

  • Work with Editable Poly
  • Use vertex, edge, border, polygon and element modes
  • Create loops, cuts, insets and extrusions
  • Control smoothing and normals
  • Prepare clean topology for subdivision
  • Fix problematic geometry
Intermediate · 3 h

05. UVs, textures and materials

  • Understand UV coordinates and mapping
  • Use UVW Map and Unwrap UVW
  • Organize textures and file paths
  • Create basic physical materials
  • Adjust texture scale and orientation
  • Check materials in the scene
Intermediate · 3 h

06. Cameras, lights and composition

  • Create physical cameras
  • Choose focal lengths and viewpoints
  • Set up photometric or physical lights
  • Balance key and ambient lighting
  • Prepare multiple framings
  • Validate composition before final rendering
Intermediate · 3 h

07. Scene organization, layers and references

  • Use Layer Explorer and Scene Explorer
  • Manage groups, hierarchies and parenting
  • Import and link external files
  • Use references and instances intelligently
  • Maintain reliable asset paths
  • Prepare a scene for team work
Advanced · 3 h

08. Rendering with Arnold and production settings

  • Understand the included Arnold renderer
  • Configure sampling and quality
  • Create compatible materials and lights
  • Use interactive rendering
  • Reduce noise and compute time
  • Export a clean image for post-production
Advanced · 3 h

09. Keyframe animation and Graph Editor

  • Create and edit keyframes
  • Understand interpolation and curves
  • Use Track View and Graph Editor
  • Animate cameras and objects
  • Create a simple presentation sequence
  • Prepare animation output
Advanced · 3 h

10. Optimization, file exchange and delivery

  • Reduce scene weight and complexity
  • Use instances and levels of detail
  • Import and export FBX, OBJ and common formats
  • Check scale, axes and materials during exchange
  • Archive resources with the project
  • Prepare a documented file handoff

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