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MAutodesk Maya

Private Autodesk Maya training tailored to your team

Model, texture, animate and render 3D content in Autodesk Maya with a visual-production pathway rather than a programming-focused course.

Method

A practical method focused on your projects

The program covers polygon modeling, topology, UVs, materials, rigging, animation, cameras, Arnold and basic effects without requiring Python or MEL.

Focused demonstrations
Guided exercises
3-hour modules
Customizable plan

Three levels

A beginner-to-advanced learning path

The full path is 30 hours across 10 modules. Beginner: 9 h / modules 01 to 03. Intermediate: 12 h / modules 04 to 07. Advanced: 9 h / modules 08 to 10.

Complete program

Ten three-hour modules

01 · 3 h

Interface, navigation and project management

  • Understand workspaces and main menus
  • Navigate cameras and views
  • Create and set a Maya project
  • Use Outliner and Channel Box
  • Manage transforms and pivots
  • Adopt file and naming conventions
02 · 3 h

Essential polygon modeling

  • Create primitives and basic shapes
  • Use extrude, bevel and insert edge loop
  • Work in vertex, edge and face modes
  • Use symmetry and duplicate
  • Control proportions with references
  • Build a clean editable object
03 · 3 h

Topology, subdivision and model finishing

  • Understand edge flow and mesh density
  • Use subdivision in a controlled way
  • Fix normals and problematic geometry
  • Create detail without unnecessary complexity
  • Prepare topology for deformation
  • Clean the model before texturing
04 · 3 h

UVs and texture preparation

  • Understand projections and UV shells
  • Create seams and unwrap
  • Optimize UV orientation and space
  • Avoid visible stretching
  • Prepare multiple materials or UDIMs when needed
  • Export a clean UV layout
05 · 3 h

Materials, textures and Arnold lighting

  • Create Standard Surface materials
  • Connect colour, roughness and normal textures
  • Use Hypershade efficiently
  • Create simple studio lighting
  • Use HDRI and Skydome
  • Validate materials with Arnold RenderView
06 · 3 h

Basic rigging and controls

  • Understand joints and hierarchies
  • Create a simple joint chain
  • Bind a mesh with skinning
  • Correct basic skin weights
  • Create simple controls
  • Test deformations before animation
07 · 3 h

Animation, keyframes and Graph Editor

  • Create and edit keyframes
  • Understand timing, spacing and interpolation
  • Use Graph Editor
  • Create simple cycles
  • Animate objects and cameras
  • Clean up animation for delivery
08 · 3 h

Cameras, Arnold rendering and output

  • Create and frame cameras
  • Manage focal length and depth of field
  • Configure Arnold sampling
  • Reduce noise and render time
  • Set Render Settings and resolution
  • Export clean images or sequences
09 · 3 h

Basic simulation and visual effects

  • Understand available effects options
  • Create a simple cloth or dynamics simulation
  • Cache a simulation
  • Adjust collisions and main parameters
  • Integrate an effect into a scene
  • Avoid unnecessarily complex simulations
10 · 3 h

Pipeline, USD, exchange and optimization

  • Organize scenes, references and assets
  • Import and export FBX or common formats
  • Understand USD use in a pipeline
  • Clean history and unnecessary data
  • Reduce weight and dependencies
  • Prepare a documented handoff without custom scripting

Audience

Who this training is for

3D artists, motion designers, video teams, visualizers, studios and users creating 3D assets or animation.

Outcomes

Skills put directly into practice

01

Interface, navigation and project management

02

Essential polygon modeling

03

Topology, subdivision and model finishing

04

UVs and texture preparation

05

Materials, textures and Arnold lighting

06

Basic rigging and controls

Use cases

Examples of needs the training can address

Content can be adapted to the organization’s real files, methods and objectives, subject to available licenses and features.

01

3D asset creation

02

Object or camera animation

03

Simple character preparation

04

Arnold scene rendering

Focused workshops

Possible focused workshops

These workshops can be selected individually in the builder or included in a longer path.

01

UVs and texture preparation

02

Materials, textures and Arnold lighting

03

Cameras, Arnold rendering and output

04

Basic simulation and visual effects

FAQ

Frequently asked questions

Can we choose only certain modules?

Yes. The builder lets you create a plan from the 10 Autodesk Maya modules.

Is the training suitable for beginners?

Yes. Modules 01 to 03 form the 9-hour beginner path.

Can we work with our own files?

Yes, when the files can be shared and doing so complies with your organization’s confidentiality rules.

Do we need a license?

No Maya prerequisite at beginner level. General 3D familiarity is useful but not required.

Canada

Private training across Canada

Videoconference training is available to your team across Canada, in English or French.

Extend the learning path

Training that complements Autodesk Maya

These recommendations extend the workflow covered by this course and make it easier to build a coherent team learning path without adding unrelated topics.

JFL Media

Build your Autodesk Maya plan

Select modules and send a clear pathway to JFL Media.