Training workshop on Fstorm

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In Montreal, Quebec, Ottawa and more!
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[/av_section][av_heading tag='h3′ padding='0′ heading='The Fstorm Lesson Plan' color=” style='blockquote modern-quote modern-centered' custom_font=” size='26' subheading_active=” subheading_size='15' custom_class=”][/av_heading]

[av_heading tag='h2′ padding='10' heading='Fstorm' color='custom-color-heading' style='blockquote modern-quote' custom_font='#62a3bd' size=” subheading_active=” subheading_size='15' custom_class=”][/av_heading]

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Fstorm is a modeling system used in the realization of models ofarchitecture. It lets you do in real time what some tools do in detail. With the training, you will start with concrete examples that will allow you to know the overall functioning of the tool. You will also understand all the concepts, which will help you adapt easily with the features of Fstorm. Even the most advanced techniques will be made available to you so that your creations virtual reality be carried out according to the rules of the art.
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[av_iconlist_item title='Understanding installation and configuration' link=” linktarget=” linkelement=” icon='ue856′ font='entypo-fontello']

  • The components of a photorealistic rendering.
  • Introduction to Fstorm operating technologies.
  • Understand the basic tools of Fstorm.

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[av_iconlist_item title='What is the import process?' link=” linktarget=” linkelement=” icon='ue81c' font='entypo-fontello']

  • Master the procedures for importing objects.
  • Know the formats accepted with Fstorm.
  • How to properly prioritize the imported objects in the realization of a industrial design or interior.

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[av_iconlist_item title='Training on modeling techniques' link=” linktarget=” linkelement=” icon='ue8a4′ font='entypo-fontello']

  • How to use the proxy system to create simplified models.
  • How to calculate the models made after rendering a exterior design.
  • Learn how to equip a surface with objects.
  • Techniques to model a carpet, a lawn or a support in hair.

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[av_iconlist_item title='Tips for testing rendering' link=” linktarget=” linkelement=” icon='ue80e' font='entypo-fontello']

  • Know how to use post-production channels.
  • How to cut the plans in order to properly simulate the position of the buildings.
  • Master the process for exporting models to several different formats.

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[av_iconlist_item title='Training on fundamental concepts' link=” linktarget=” linkelement=” icon='ue855′ font='entypo-fontello']

  • Introduction to structures and functions.
  • Learn the structure of a interior design with Fstorm.
  • How to develop templates to make your content more realistic.
  • Master the user interface.

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[av_iconlist_item title='Know how to optimize lighting' link=” linktarget=” linkelement=” icon='ue860′ font='entypo-fontello']

  • Understand techniques for integrating the sky into a exterior design.
  • Know IBL (Image Based Lighting) to create panoramic renderings, reflections and backgrounds.
  • Create sources of light to enhance the level of achievement by virtual reality.
  • How to emit light into an interior surface.

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[av_iconlist_item title='Implement materials at design level' link=” linktarget=” linkelement=” icon='ue816′ font='entypo-fontello']

  • Master the process for creating physical objects.
  • Workshops to design attractive relief effects.
  • How to disperse sunlight to make the photorealistic rendering perfect.
  • How to integrate textures at the environment level.

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At the end of the training, practice sessions will be organized so that everyone can have a global mastery of Fstorm and be able to carry out their projects.architecture with ease.
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