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Interface, navigation and project management
Understand workspaces and main menus and navigate cameras and views.
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- Understand workspaces and main menus
- Navigate cameras and views
- Create and set a Maya project
- Use Outliner and Channel Box
- Manage transforms and pivots
- Adopt file and naming conventions
Essential polygon modeling
Create primitives and basic shapes and use extrude, bevel and insert edge loop.
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- Create primitives and basic shapes
- Use extrude, bevel and insert edge loop
- Work in vertex, edge and face modes
- Use symmetry and duplicate
- Control proportions with references
- Build a clean editable object
Topology, subdivision and model finishing
Understand edge flow and mesh density and use subdivision in a controlled way.
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- Understand edge flow and mesh density
- Use subdivision in a controlled way
- Fix normals and problematic geometry
- Create detail without unnecessary complexity
- Prepare topology for deformation
- Clean the model before texturing
UVs and texture preparation
Understand projections and UV shells and create seams and unwrap.
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- Understand projections and UV shells
- Create seams and unwrap
- Optimize UV orientation and space
- Avoid visible stretching
- Prepare multiple materials or UDIMs when needed
- Export a clean UV layout
Materials, textures and Arnold lighting
Create Standard Surface materials and connect colour, roughness and normal textures.
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- Create Standard Surface materials
- Connect colour, roughness and normal textures
- Use Hypershade efficiently
- Create simple studio lighting
- Use HDRI and Skydome
- Validate materials with Arnold RenderView
Basic rigging and controls
Understand joints and hierarchies and create a simple joint chain.
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- Understand joints and hierarchies
- Create a simple joint chain
- Bind a mesh with skinning
- Correct basic skin weights
- Create simple controls
- Test deformations before animation
Animation, keyframes and Graph Editor
Create and edit keyframes and understand timing, spacing and interpolation.
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- Create and edit keyframes
- Understand timing, spacing and interpolation
- Use Graph Editor
- Create simple cycles
- Animate objects and cameras
- Clean up animation for delivery
Cameras, Arnold rendering and output
Create and frame cameras and manage focal length and depth of field.
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- Create and frame cameras
- Manage focal length and depth of field
- Configure Arnold sampling
- Reduce noise and render time
- Set Render Settings and resolution
- Export clean images or sequences
Basic simulation and visual effects
Understand available effects options and create a simple cloth or dynamics simulation.
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- Understand available effects options
- Create a simple cloth or dynamics simulation
- Cache a simulation
- Adjust collisions and main parameters
- Integrate an effect into a scene
- Avoid unnecessarily complex simulations
Pipeline, USD, exchange and optimization
Organize scenes, references and assets and import and export fbx or common formats.
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- Organize scenes, references and assets
- Import and export FBX or common formats
- Understand USD use in a pipeline
- Clean history and unnecessary data
- Reduce weight and dependencies
- Prepare a documented handoff without custom scripting