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MAutodesk Maya

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Drag modules into your plan, then reorder them to match your team’s needs. Each module is a private three-hour session.

10 available modules3 hours per moduleBeginner to advancedEmail copy included

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Autodesk Maya

The 10 available modules

Each module is three hours and can be combined with others to create a pathway suited to your team’s level and priorities.

Beginner · 3 h

01. Interface, navigation and project management

  • Understand workspaces and main menus
  • Navigate cameras and views
  • Create and set a Maya project
  • Use Outliner and Channel Box
  • Manage transforms and pivots
  • Adopt file and naming conventions
Beginner · 3 h

02. Essential polygon modeling

  • Create primitives and basic shapes
  • Use extrude, bevel and insert edge loop
  • Work in vertex, edge and face modes
  • Use symmetry and duplicate
  • Control proportions with references
  • Build a clean editable object
Beginner · 3 h

03. Topology, subdivision and model finishing

  • Understand edge flow and mesh density
  • Use subdivision in a controlled way
  • Fix normals and problematic geometry
  • Create detail without unnecessary complexity
  • Prepare topology for deformation
  • Clean the model before texturing
Intermediate · 3 h

04. UVs and texture preparation

  • Understand projections and UV shells
  • Create seams and unwrap
  • Optimize UV orientation and space
  • Avoid visible stretching
  • Prepare multiple materials or UDIMs when needed
  • Export a clean UV layout
Intermediate · 3 h

05. Materials, textures and Arnold lighting

  • Create Standard Surface materials
  • Connect colour, roughness and normal textures
  • Use Hypershade efficiently
  • Create simple studio lighting
  • Use HDRI and Skydome
  • Validate materials with Arnold RenderView
Intermediate · 3 h

06. Basic rigging and controls

  • Understand joints and hierarchies
  • Create a simple joint chain
  • Bind a mesh with skinning
  • Correct basic skin weights
  • Create simple controls
  • Test deformations before animation
Intermediate · 3 h

07. Animation, keyframes and Graph Editor

  • Create and edit keyframes
  • Understand timing, spacing and interpolation
  • Use Graph Editor
  • Create simple cycles
  • Animate objects and cameras
  • Clean up animation for delivery
Advanced · 3 h

08. Cameras, Arnold rendering and output

  • Create and frame cameras
  • Manage focal length and depth of field
  • Configure Arnold sampling
  • Reduce noise and render time
  • Set Render Settings and resolution
  • Export clean images or sequences
Advanced · 3 h

09. Basic simulation and visual effects

  • Understand available effects options
  • Create a simple cloth or dynamics simulation
  • Cache a simulation
  • Adjust collisions and main parameters
  • Integrate an effect into a scene
  • Avoid unnecessarily complex simulations
Advanced · 3 h

10. Pipeline, USD, exchange and optimization

  • Organize scenes, references and assets
  • Import and export FBX or common formats
  • Understand USD use in a pipeline
  • Clean history and unnecessary data
  • Reduce weight and dependencies
  • Prepare a documented handoff without custom scripting

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