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Interface, navigation and project organization
Understand the interface and main panels and navigate 2d and 3d viewports.
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- Understand the interface and main panels
- Navigate 2D and 3D viewports
- Set units and the project folder
- Select, hide and isolate efficiently
- Use basic snaps and constraints
- Adopt clear naming conventions
Primitives, splines and basic modeling
Create and parameterize common primitives and draw and edit splines.
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- Create and parameterize common primitives
- Draw and edit splines
- Convert between object types when needed
- Extrude and generate simple volumes
- Use precise coordinates and transforms
- Build an object from references
Modifiers, pivots and precise transforms
Understand the modifier stack and use bend, taper, symmetry and shell.
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- Understand the modifier stack
- Use Bend, Taper, Symmetry and Shell
- Manage pivots and transform centers
- Copy, instance and clone efficiently
- Use alignment and arrays
- Keep modeling non-destructive when possible
Polygon modeling and topology
Work with Editable Poly and use vertex, edge, border, polygon and element modes.
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- Work with Editable Poly
- Use vertex, edge, border, polygon and element modes
- Create loops, cuts, insets and extrusions
- Control smoothing and normals
- Prepare clean topology for subdivision
- Fix problematic geometry
UVs, textures and materials
Understand UV coordinates and mapping and use uvw map and unwrap uvw.
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- Understand UV coordinates and mapping
- Use UVW Map and Unwrap UVW
- Organize textures and file paths
- Create basic physical materials
- Adjust texture scale and orientation
- Check materials in the scene
Cameras, lights and composition
Create physical cameras and choose focal lengths and viewpoints.
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- Create physical cameras
- Choose focal lengths and viewpoints
- Set up photometric or physical lights
- Balance key and ambient lighting
- Prepare multiple framings
- Validate composition before final rendering
Scene organization, layers and references
Use Layer Explorer and Scene Explorer and manage groups, hierarchies and parenting.
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- Use Layer Explorer and Scene Explorer
- Manage groups, hierarchies and parenting
- Import and link external files
- Use references and instances intelligently
- Maintain reliable asset paths
- Prepare a scene for team work
Rendering with Arnold and production settings
Understand the included Arnold renderer and configure sampling and quality.
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- Understand the included Arnold renderer
- Configure sampling and quality
- Create compatible materials and lights
- Use interactive rendering
- Reduce noise and compute time
- Export a clean image for post-production
Keyframe animation and Graph Editor
Create and edit keyframes and understand interpolation and curves.
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- Create and edit keyframes
- Understand interpolation and curves
- Use Track View and Graph Editor
- Animate cameras and objects
- Create a simple presentation sequence
- Prepare animation output
Optimization, file exchange and delivery
Reduce scene weight and complexity and use instances and levels of detail.
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- Reduce scene weight and complexity
- Use instances and levels of detail
- Import and export FBX, OBJ and common formats
- Check scale, axes and materials during exchange
- Archive resources with the project
- Prepare a documented file handoff