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Corona setup and interactive rendering
Set up Corona in 3ds Max and understand render setup and corona vfb.
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- Set up Corona in 3ds Max
- Understand Render Setup and Corona VFB
- Start an interactive render
- Use regions and quick iterations
- Create simple test settings
- Organize a scene for fast iteration
Cameras, exposure and tone mapping
Create physical cameras and set focal length and perspective.
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- Create physical cameras
- Set focal length and perspective
- Control exposure and white balance
- Use VFB tone mapping
- Maintain architectural verticals
- Create several consistent views
Corona Physical Material and textures
Understand Corona Physical Material and create wood, stone, metal, glass and fabric.
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- Understand Corona Physical Material
- Create wood, stone, metal, glass and fabric
- Use PBR maps
- Set bump, displacement and imperfections
- Manage UVs and scale
- Build a reusable library
Natural lighting and HDRI
Use Corona Sun and Sky and create a mood with hdri.
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- Use Corona Sun and Sky
- Create a mood with HDRI
- Balance exposure and contrast
- Prepare day or dusk scenes
- Control shadows and light direction
- Test several environments quickly
Artificial lighting and LightMix
Create Corona lights and use ies profiles.
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- Create Corona lights
- Use IES profiles
- Set intensity and temperature
- Organize LightMix groups
- Create variants without re-rendering the scene
- Avoid noise and inefficient lights
Cosmos, Scatter and entourage
Add Chaos Cosmos assets and use corona scatter.
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- Add Chaos Cosmos assets
- Use Corona Scatter
- Create vegetation and entourage
- Control distribution and variation
- Use proxies for heavy scenes
- Optimize density for the camera
Interiors and finish materials
Light a room with natural openings and combine natural and artificial light.
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- Light a room with natural openings
- Combine natural and artificial light
- Create believable finish materials
- Manage reflections and depth
- Add detail without overloading
- Prepare a balanced interior image
Exteriors, environment and composition
Organize terrain, vegetation and context and create readable exterior lighting.
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- Organize terrain, vegetation and context
- Create readable exterior lighting
- Manage sky, background and horizon
- Compose an architectural camera
- Create atmospheric depth
- Prepare high-resolution output
Performance, noise and distributed rendering
Understand passes, noise and time limits and use appropriate denoising.
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- Understand passes, noise and time limits
- Use appropriate denoising
- Identify costly materials or lights
- Optimize geometry and proxies
- Understand distributed rendering
- Create test and production settings
Post-production, quality control and delivery
Use VFB tone mapping and corrections and create useful masks and passes.
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- Use VFB tone mapping and corrections
- Create useful masks and passes
- Prepare a file for Photoshop
- Check noise, clipping and artifacts
- Archive textures and resources
- Create a repeatable delivery method