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CrChaos Corona for 3ds Max

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Drag modules into your plan, then reorder them to match your team’s needs. Each module is a private three-hour session.

10 available modules3 hours per moduleBeginner to advancedEmail copy included

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Chaos Corona for 3ds Max

The 10 available modules

Each module is three hours and can be combined with others to create a pathway suited to your team’s level and priorities.

Beginner · 3 h

01. Corona setup and interactive rendering

  • Set up Corona in 3ds Max
  • Understand Render Setup and Corona VFB
  • Start an interactive render
  • Use regions and quick iterations
  • Create simple test settings
  • Organize a scene for fast iteration
Beginner · 3 h

02. Cameras, exposure and tone mapping

  • Create physical cameras
  • Set focal length and perspective
  • Control exposure and white balance
  • Use VFB tone mapping
  • Maintain architectural verticals
  • Create several consistent views
Beginner · 3 h

03. Corona Physical Material and textures

  • Understand Corona Physical Material
  • Create wood, stone, metal, glass and fabric
  • Use PBR maps
  • Set bump, displacement and imperfections
  • Manage UVs and scale
  • Build a reusable library
Intermediate · 3 h

04. Natural lighting and HDRI

  • Use Corona Sun and Sky
  • Create a mood with HDRI
  • Balance exposure and contrast
  • Prepare day or dusk scenes
  • Control shadows and light direction
  • Test several environments quickly
Intermediate · 3 h

05. Artificial lighting and LightMix

  • Create Corona lights
  • Use IES profiles
  • Set intensity and temperature
  • Organize LightMix groups
  • Create variants without re-rendering the scene
  • Avoid noise and inefficient lights
Intermediate · 3 h

06. Cosmos, Scatter and entourage

  • Add Chaos Cosmos assets
  • Use Corona Scatter
  • Create vegetation and entourage
  • Control distribution and variation
  • Use proxies for heavy scenes
  • Optimize density for the camera
Intermediate · 3 h

07. Interiors and finish materials

  • Light a room with natural openings
  • Combine natural and artificial light
  • Create believable finish materials
  • Manage reflections and depth
  • Add detail without overloading
  • Prepare a balanced interior image
Advanced · 3 h

08. Exteriors, environment and composition

  • Organize terrain, vegetation and context
  • Create readable exterior lighting
  • Manage sky, background and horizon
  • Compose an architectural camera
  • Create atmospheric depth
  • Prepare high-resolution output
Advanced · 3 h

09. Performance, noise and distributed rendering

  • Understand passes, noise and time limits
  • Use appropriate denoising
  • Identify costly materials or lights
  • Optimize geometry and proxies
  • Understand distributed rendering
  • Create test and production settings
Advanced · 3 h

10. Post-production, quality control and delivery

  • Use VFB tone mapping and corrections
  • Create useful masks and passes
  • Prepare a file for Photoshop
  • Check noise, clipping and artifacts
  • Archive textures and resources
  • Create a repeatable delivery method

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