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V-Ray setup in 3ds Max and first render
Set V-Ray as the rendering engine and understand render setup and the v-ray frame buffer.
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- Set V-Ray as the rendering engine
- Understand Render Setup and the V-Ray Frame Buffer
- Create a quick diagnostic render
- Set resolution and render region
- Save presets suited to the project
- Identify important scene dependencies
Physical cameras, exposure and composition
Create and manage V-Ray or physical cameras and control focal length, perspective and depth of field.
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- Create and manage V-Ray or physical cameras
- Control focal length, perspective and depth of field
- Set exposure, ISO and shutter speed
- Correct verticals and architectural composition
- Create multiple production framings
- Maintain consistent settings across views
V-Ray materials and PBR textures
Understand V-Ray material parameters and create metal, glass, plastic, fabric and wood.
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- Understand V-Ray material parameters
- Create metal, glass, plastic, fabric and wood
- Use PBR textures and control maps
- Manage UVs and texture scale
- Build reusable materials
- Use Chaos Cosmos as a starting point
Natural lighting, HDRI and environments
Configure V-Ray Sun and Sky and light with dome light and hdri.
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- Configure V-Ray Sun and Sky
- Light with Dome Light and HDRI
- Control environment and background
- Balance direct and diffuse light
- Create day and evening moods
- Validate lighting before final materials
Artificial lighting and Light Mix
Create area lights, spots and IES profiles and use believable intensities and temperatures.
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- Create area lights, spots and IES profiles
- Use believable intensities and temperatures
- Organize lights by function
- Reduce lighting-related noise and artifacts
- Set up Light Mix
- Create multiple moods without fully re-rendering the scene
Proxies, Cosmos, Scatter and heavy scenes
Convert heavy objects to V-Ray Proxy and place chaos cosmos assets.
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- Convert heavy objects to V-Ray Proxy
- Place Chaos Cosmos assets
- Use Scatter for vegetation and entourage
- Manage instances and repetition
- Reduce memory usage and load times
- Structure a complex production scene
Sampling, denoising and render optimization
Understand sampling settings and find the main sources of noise.
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- Understand sampling settings
- Find the main sources of noise
- Use denoising without hiding problems
- Compare CPU and GPU for the scene
- Create test, review and final presets
- Measure and reduce render times
Render Elements and compositing
Choose passes useful to the project and set up masks and cryptomatte when appropriate.
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- Choose passes useful to the project
- Set up masks and Cryptomatte when appropriate
- Export consistent elements
- Make corrections in the V-Ray Frame Buffer
- Prepare files for Photoshop or compositing
- Keep the final render reproducible
Animation, batch rendering and distributed rendering
Prepare multiple cameras and batch images and set up a simple animation.
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- Prepare multiple cameras and batch images
- Set up a simple animation
- Manage folders, names and sequences
- Understand distributed rendering options
- Prepare a scene for network or cloud rendering
- Check assets before launch
Production pipeline and quality control
Organize project, textures, proxies and references and apply consistent colour management.
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- Organize project, textures, proxies and references
- Apply consistent colour management
- Create material and lighting standards
- Check resolution, noise, clipping and artifacts
- Archive a complete scene
- Hand off a project another artist can use