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VrV-Ray for 3ds Max

Build your training plan

Drag modules into your plan, then reorder them to match your team’s needs. Each module is a private three-hour session.

10 available modules3 hours per moduleBeginner to advancedEmail copy included

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V-Ray for 3ds Max

The 10 available modules

Each module is three hours and can be combined with others to create a pathway suited to your team’s level and priorities.

Beginner · 3 h

01. V-Ray setup in 3ds Max and first render

  • Set V-Ray as the rendering engine
  • Understand Render Setup and the V-Ray Frame Buffer
  • Create a quick diagnostic render
  • Set resolution and render region
  • Save presets suited to the project
  • Identify important scene dependencies
Beginner · 3 h

02. Physical cameras, exposure and composition

  • Create and manage V-Ray or physical cameras
  • Control focal length, perspective and depth of field
  • Set exposure, ISO and shutter speed
  • Correct verticals and architectural composition
  • Create multiple production framings
  • Maintain consistent settings across views
Beginner · 3 h

03. V-Ray materials and PBR textures

  • Understand V-Ray material parameters
  • Create metal, glass, plastic, fabric and wood
  • Use PBR textures and control maps
  • Manage UVs and texture scale
  • Build reusable materials
  • Use Chaos Cosmos as a starting point
Intermediate · 3 h

04. Natural lighting, HDRI and environments

  • Configure V-Ray Sun and Sky
  • Light with Dome Light and HDRI
  • Control environment and background
  • Balance direct and diffuse light
  • Create day and evening moods
  • Validate lighting before final materials
Intermediate · 3 h

05. Artificial lighting and Light Mix

  • Create area lights, spots and IES profiles
  • Use believable intensities and temperatures
  • Organize lights by function
  • Reduce lighting-related noise and artifacts
  • Set up Light Mix
  • Create multiple moods without fully re-rendering the scene
Intermediate · 3 h

06. Proxies, Cosmos, Scatter and heavy scenes

  • Convert heavy objects to V-Ray Proxy
  • Place Chaos Cosmos assets
  • Use Scatter for vegetation and entourage
  • Manage instances and repetition
  • Reduce memory usage and load times
  • Structure a complex production scene
Intermediate · 3 h

07. Sampling, denoising and render optimization

  • Understand sampling settings
  • Find the main sources of noise
  • Use denoising without hiding problems
  • Compare CPU and GPU for the scene
  • Create test, review and final presets
  • Measure and reduce render times
Advanced · 3 h

08. Render Elements and compositing

  • Choose passes useful to the project
  • Set up masks and Cryptomatte when appropriate
  • Export consistent elements
  • Make corrections in the V-Ray Frame Buffer
  • Prepare files for Photoshop or compositing
  • Keep the final render reproducible
Advanced · 3 h

09. Animation, batch rendering and distributed rendering

  • Prepare multiple cameras and batch images
  • Set up a simple animation
  • Manage folders, names and sequences
  • Understand distributed rendering options
  • Prepare a scene for network or cloud rendering
  • Check assets before launch
Advanced · 3 h

10. Production pipeline and quality control

  • Organize project, textures, proxies and references
  • Apply consistent colour management
  • Create material and lighting standards
  • Check resolution, noise, clipping and artifacts
  • Archive a complete scene
  • Hand off a project another artist can use

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