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LuLumion

Build your training plan

Drag modules into your plan, then reorder them to match your team’s needs. Each module is a private three-hour session.

10 available modules3 hours per moduleBeginner to advancedEmail copy included

Your customized pathway

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Drop cards from the catalogue, then drag them within the plan to change their order.

Lumion

The 10 available modules

Each module is three hours and can be combined with others to create a pathway suited to your team’s level and priorities.

Beginner · 3 h

01. Interface, navigation and model import

  • Understand the main modes and tools
  • Navigate a Lumion scene
  • Import a model from a supported application
  • Use LiveSync where available
  • Manage position, scale and origin
  • Organize a project for updates
Beginner · 3 h

02. Materials and textures

  • Replace imported materials
  • Set reflection, relief and transparency
  • Use consistent textures
  • Correct material scale
  • Create finish variants
  • Maintain materials during updates
Beginner · 3 h

03. Objects, vegetation and landscape

  • Use the object library
  • Place vegetation and entourage
  • Create terrain and relief
  • Paint or distribute vegetation
  • Create urban or landscape context
  • Optimize object density
Intermediate · 3 h

04. Sun, sky, weather and atmosphere

  • Set sun direction and height
  • Choose sky and weather conditions
  • Create seasonal moods
  • Control clouds, wind and fog
  • Balance exposure and contrast
  • Create several scenarios quickly
Intermediate · 3 h

05. Artificial lighting and night scenes

  • Add light sources
  • Use IES profiles where available
  • Set intensity and colour
  • Create architectural night lighting
  • Avoid clipped areas and excessive reflections
  • Highlight important areas
Intermediate · 3 h

06. Photo mode, framing and effects

  • Create and save views
  • Choose focal length and composition
  • Use effects consistently
  • Create depth and atmosphere
  • Compare variants of the same camera
  • Export at required dimensions
Intermediate · 3 h

07. Movie mode and animation

  • Create clips and paths
  • Animate camera and simple objects
  • Use transitions and time-based effects
  • Create a project sequence
  • Set frame rate and resolution
  • Export a presentation-ready video
Advanced · 3 h

08. Quality, ray tracing and advanced settings

  • Understand available quality levels
  • Use ray tracing when supported
  • Adjust quality to the hardware
  • Reduce noise and artifacts
  • Create draft and final presets
  • Control render time before delivery
Advanced · 3 h

09. Phasing, variants and project presentation

  • Present stages or phases where available
  • Create design variants
  • Organize material options
  • Prepare before-and-after comparisons
  • Create a visual project narrative
  • Reuse a scene for multiple deliverables
Advanced · 3 h

10. Performance, updates and delivery

  • Optimize source models and imports
  • Reduce unnecessary objects and textures
  • Manage LiveSync updates
  • Keep clear folders and versions
  • Archive project and required resources
  • Create a repeatable team method

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