Professional corporate training since 2008
info@jfl-media.com1-866-259-5647

B3Blender 3D

Build your training plan

Drag modules into your plan, then reorder them to match your team’s needs. Each module is a private three-hour session.

10 available modules3 hours per moduleBeginner to advancedEmail copy included

Your customized pathway

Drag modules to the centre

The catalogue stays on the right. Your plan is built in the centre and totals update automatically.

02

Build area

My training plan

Drag a module here

Drop cards from the catalogue, then drag them within the plan to change their order.

Blender 3D

The 10 available modules

Each module is three hours and can be combined with others to create a pathway suited to your team’s level and priorities.

Beginner · 3 h

01. Interface, navigation and scene organization

  • Navigate views and workspaces
  • Select, move, rotate and scale
  • Understand objects, collections and origins
  • Configure units, grid and guides
  • Use shortcuts and context menus
  • Save project versions and resources
Beginner · 3 h

02. Essential polygon modelling

  • Create primitives and enter Edit Mode
  • Select vertices, edges and faces
  • Extrude, inset, bevel and loop cut
  • Use proportional editing and snapping
  • Maintain readable topology
  • Build a simple object from references
Beginner · 3 h

03. Modifiers and nondestructive modelling

  • Use Mirror, Array and Solidify
  • Smooth with Subdivision Surface
  • Create shapes with Boolean
  • Control bevels and normals
  • Organize modifier order
  • Apply modifiers at the right time
Intermediate · 3 h

04. Materials, shaders and textures

  • Understand Principled BSDF
  • Create metal, glass and plastic materials
  • Use nodes and procedural textures
  • Import PBR textures
  • Control scale, coordinates and tiling
  • Organize a material library
Intermediate · 3 h

05. UV unwrapping and texture preparation

  • Mark seams and unwrap an object
  • Use appropriate projections
  • Optimize islands, scale and orientation
  • Avoid stretching and overlap
  • Prepare a texture or atlas
  • Export and reimport a UV template
Intermediate · 3 h

06. Lighting, camera and composition

  • Choose focal lengths and framing
  • Create three-point and environment lighting
  • Use HDRI and the World shader
  • Control shadows, contrast and colour
  • Configure depth of field
  • Create clear believable composition
Intermediate · 3 h

07. Digital sculpting and retopology

  • Use brushes and symmetry
  • Manage Dyntopo and voxel remesh
  • Sculpt primary and secondary forms
  • Reduce and clean geometry
  • Create usable retopology
  • Project detail with normal maps
Advanced · 3 h

08. Animation, rigging and constraints

  • Create keyframes and use the Dope Sheet
  • Work in the Graph Editor
  • Build a simple armature
  • Weight with vertex groups
  • Use constraints and parenting
  • Create and refine a basic animation
Advanced · 3 h

09. Geometry Nodes and procedural generation

  • Understand geometry flow and fields
  • Distribute and instance objects
  • Create controllable parameters
  • Build procedural variations
  • Optimize instances and performance
  • Document a reusable node group
Advanced · 3 h

10. Rendering, compositing and optimization

  • Choose Eevee or Cycles for the project
  • Configure samples, denoise and light paths
  • Use passes and Cryptomatte
  • Make corrections in the Compositor
  • Reduce render time and memory
  • Prepare exports, linked files and archiving

Back to Blender 3D training