Drag a card to the centre or use the Add button.
Interface, navigation and scene organization
Navigate views and workspaces and select, move, rotate and scale.
View covered topics
- Navigate views and workspaces
- Select, move, rotate and scale
- Understand objects, collections and origins
- Configure units, grid and guides
- Use shortcuts and context menus
- Save project versions and resources
Essential polygon modelling
Create primitives and enter Edit Mode and select vertices, edges and faces.
View covered topics
- Create primitives and enter Edit Mode
- Select vertices, edges and faces
- Extrude, inset, bevel and loop cut
- Use proportional editing and snapping
- Maintain readable topology
- Build a simple object from references
Modifiers and nondestructive modelling
Use Mirror, Array and Solidify and smooth with subdivision surface.
View covered topics
- Use Mirror, Array and Solidify
- Smooth with Subdivision Surface
- Create shapes with Boolean
- Control bevels and normals
- Organize modifier order
- Apply modifiers at the right time
Materials, shaders and textures
Understand Principled BSDF and create metal, glass and plastic materials.
View covered topics
- Understand Principled BSDF
- Create metal, glass and plastic materials
- Use nodes and procedural textures
- Import PBR textures
- Control scale, coordinates and tiling
- Organize a material library
UV unwrapping and texture preparation
Mark seams and unwrap an object and use appropriate projections.
View covered topics
- Mark seams and unwrap an object
- Use appropriate projections
- Optimize islands, scale and orientation
- Avoid stretching and overlap
- Prepare a texture or atlas
- Export and reimport a UV template
Lighting, camera and composition
Choose focal lengths and framing and create three-point and environment lighting.
View covered topics
- Choose focal lengths and framing
- Create three-point and environment lighting
- Use HDRI and the World shader
- Control shadows, contrast and colour
- Configure depth of field
- Create clear believable composition
Digital sculpting and retopology
Use brushes and symmetry and manage dyntopo and voxel remesh.
View covered topics
- Use brushes and symmetry
- Manage Dyntopo and voxel remesh
- Sculpt primary and secondary forms
- Reduce and clean geometry
- Create usable retopology
- Project detail with normal maps
Animation, rigging and constraints
Create keyframes and use the Dope Sheet and work in the graph editor.
View covered topics
- Create keyframes and use the Dope Sheet
- Work in the Graph Editor
- Build a simple armature
- Weight with vertex groups
- Use constraints and parenting
- Create and refine a basic animation
Geometry Nodes and procedural generation
Understand geometry flow and fields and distribute and instance objects.
View covered topics
- Understand geometry flow and fields
- Distribute and instance objects
- Create controllable parameters
- Build procedural variations
- Optimize instances and performance
- Document a reusable node group
Rendering, compositing and optimization
Choose Eevee or Cycles for the project and configure samples, denoise and light paths.
View covered topics
- Choose Eevee or Cycles for the project
- Configure samples, denoise and light paths
- Use passes and Cryptomatte
- Make corrections in the Compositor
- Reduce render time and memory
- Prepare exports, linked files and archiving